using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;

namespace MyFirstXNAGame.Source.Tiles
{
    public class Tile
    {
        public String texturePath;
        public Rectangle bounds;
        public Texture2D theTexture;
        //Texture2D rotation;
        //SpriteEffects effects;
        public Tile()
        {
            this.texturePath = texturePath;
        }
        public Texture2D getTexture()
        {
            return theTexture;
        }
    }
}
